In thinking about my old NES game collection and remembering which games I have the most fond of memories of playing, Felix the Cat has always ranked pretty highly on that list...even if in part because it was the very first video game that I ever completed all on my own, with no help from either my dad (who was, at the time, the biggest gamer I knew) or from the Game Genie. (I don't think there ever were Game Genie codes for Felix...I could be wrong.) Regardless, upon recently figuring out NES emulation for my DS, Felix was the very first game on my list that I went out of my way to track down a copy of.
Instantly upon booting up the game, I was greeted by that friendly opening screen that I'd seen so many times before during my youth. It made me smile. That aside, once beginning the initial gameplay, I was immediately taken aback by how similar the gameplay is to the old Mario games, or even Mega Man. In modern games, you don't tend to run across side-scrollers too often anymore, so it was quite refreshing to play one again. The premise also reminded me of Mega Man, in that we have an evil scientist hellbent on destruction (who, in this case, is keeping Felix's girlfriend Kitty hostage). So, of course, Felix must save the world. (What else would this game be about?)
So here you are, in this Felix bizarro world of hamsters and cannons and sombrero monsters and walking trees--was somebody dropping acid when they created this game? I'm pretty sure that somebody was doing some heavy drugs. (Then again, this was all based off the old Felix the Cat cartoons. I'm pretty sure that opium was legal back then.) Like Mega Man (and unlike Mario), you cannot jump on your foes. Oh, no. Instead, all that you are armed with is your little yellow magic bag (we'll get back into that in just a second), out of which you can punch with a spring-loaded boxing glove. (It's all based VERY much off the old cartoons, which, if you've ever seen them, you'll understand.) Its range is VERY short, but it'll get you through long enough to either find a random heart or a power up bag.
Oh, what's this? Power up bags? Well, you know how in Mario, you travel through pipes? In Felix, you travel through giant versions of your magic bag. Once inside, you will find many powerups, usually a heart, and some milk cans. With each heart, you power up to the next ability level. (When you hit the last one, any additional hearts will just give you extra lives.) However, their usage is very limited. As soon as you get one of these powers, 10 hearts will appear in the upper left-hand corner of your screen. Each one stays for about 5 seconds, and when the hearts run out, you lose the power and are bumped back down to the next lower one. HOWEVER! You can get around this with those trusty milk cans! Each milk can will give you a few extra hearts, and I think if you manage to hook all three, it powers you back up completely. Not a bad deal....except that when you need them most, you can never seem to find the damn things. Sometimes these magic bags have a second bag on the righthand side of the screen that serves as a segway to further on in the level - again, much like the Mario pipelines.
So now that you've found your first heart, wherever it may have happened in the level, you'll no doubt notice that Felix's appearance has suddenly changed. He now wears a black top hat and carries a cane. No, not a cane, a magic wand. He's a magician now. (But according to my 10 year old sister, it's "totally a cane - Felix turned into a pimp!" Wowwww.) You will notice that when you go to attack an enemy now, you no longer get the springy punching bag. Instead, you throw a ring of stars out around your being in every which direction, creating a brief force field that will hit anything in close enough proximity. Still not a great power, but it definitely trumps the glove by a long shot.
Your next power up gives Felix a car. This vastly increases your mobility speed as well as gives you a projectile missile which shoots from the front of the car whenever you beep your horn. (It's one of the only vaguely realistic sounds in the game that doesn't sound like a bleep or boop.) I think that of the power ups for the regular ground levels (you have different powers in different levels, such as sky or sea), the car is my favorite. It's the most versatile and is easiest to work with.
Once you surpass the car, you get a tank. Sounds pretty awesome, right? It's big, it's heavy, it shoots cannon balls. What could be better? Um... the car. Seriously, the tank is bulky and cumbersome. You have to really work at making sure the trajectory on your cannon balls will actually hit your targets. You can't jump very high in it. It baffles me that this is the top power up in the regular land levels.
Of course, the power ups are different in different levels. In air levels, you start out with an umbrella (think: Mary Poppins) and upgrade to a hot air balloon which looks like Felix's head and throw what appear to be frisbees at enemies, and finally are upgraded to an airplane. I love that little plane... Then in the water levels (above water), you only have 2 power ups: you start out in a little inflatable raft, and you upgrade to a dolphin who you ride on the back of. Underwater, you start out with a snorkel, upgrade to riding on the back of a bubble-blowing sea turtle, and finally to a submarine that, like the hot air balloon, looks like Felix's head. This one, by far, is the best of the underwater abilities, as even though it's big and cumbersome, you can't beat this thing's missiles. They're long range, they shoot straight ahead (which is more than can be said for most of the projectiles in this game), and they're powerful. It's about the only thing that will really help you during boss battles.
It's overall a pretty typical oldschool NES game. You defeat bad guys; if you fall down holes or land in water, you die; your levels are timed, etc. All stuff that usually was a part of any video game back then. The levels are divided up in similar fashion to Mario as well (i.e. 1-1, 1-2, 1-3, 2-1, etc) with three parts to a level...in most cases anyhow. There are 9 levels, and I suspect that since this is a game about a cat, 9 levels/9 lives. Get it? The last two are sort of a joke though. As you spend the game trying to reach the Professor, you reach level 8, and I think it only has one part to it. You just fly around in a spaceship and try not to die. (Easier said than done.) Level 9, if I recall, only has 2 parts before the final battle. Should you have had an easy time defeating all of the other bosses throughout the game, this will be a cinch for you. Especially since you have not one, not two, but THREE magic bags in the actual battle screen to duck down into to grab power ups and extra hearts inside of. You can come in completely unprepared and still get the tank to fight the Professor with. He takes a little bit longer to defeat than the other bosses, but it's the same general concept.
There's only two possible outcomes for this game. If you lose, you'll see a screen with a sad little Felix being tossed out into an alleyway while Kitty looks on longingly from the moon. However, should you succeed in beating the game, you'll reach Kitty, who's still all tied up, but hopping around in excitement for you finally have saved her; hearts floating up out of her head. "Congratulations! At least FELIX! You rescued Kitty! I love you, FELIX!" And then you watch a cutesy little sequence where Kitty and Felix fly off into the sunset--no wait, scratch that. They fly back home to Earth together, all smoochy and everything in the spaceship, and "THE END" flashes across the screen. Yes, it's short, but it's sweet, and a lot more memorable than a lot of other NES game endings of that time period. The ending has stuck with me over the years for some reason, and I didn't realize just how vividly I remembered it until seeing it again. This game, which took me all day to beat as a little kid, took me a grand total of just barely half an hour to complete this time around - playing it for the first time in about 17 years, to boot! (Damn, I'm old.) It's a pretty simple game, overall, and I'd say it's still a good early starter game for kids. Know your roots!
This was by no means the greatest ever game created for the NES, but I think it has quite a bit of quality to it that's stood the test of time. I'm going to go ahead and rate this 7 out of 10 little kitties.
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