Sunday, January 10, 2010

DS Review: Monster Mayhem - Build and Destroy

I won't lie, I don't have much personal interest in monsters. Go ahead, blame it on me being a chick, but I just don't, no matter how hard I try. Still, I decided to at least try this game out and see how it went. You never know, sometimes odd things end up surprising you!

While this game initially seemed like it just might become one of those titles, it didn't end up panning out. You get a set number of stat points with which to build and customize a monster of your own design, which, while destructive in nature, is sent to protect the town in which it lives, not hurt it. To gather the strength it needs, unfortunately it must destroy inanimate objects such as dumsters and cars, but the locals won't mind - it's for their own protection, you know. You have to chase down the bad monsters in town into caves and then fight them.

I only got to the third monster of the game before realizing that I must have failed in building my monster strong enough, and for that, he wasn't strong enough to beat it, no matter what I did. After wasting nearly a week just to keep re-affirming this fact, I finally gave up. All the nice graphics and sound effects....down the drain. All because I couldn't level up quickly enough. What a waste, no?

I'm going to try and give the game the benefit of the doubt in thinking perhaps it's not bloody awful, because the quality seemed good, and perhaps it's just the fact that I'm not so accustomed to this particular genre of game that it didn't turn out all too great for me, so I'm going to be generous and rate it a 6 out of 10 monsters.

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