Thursday, June 11, 2009

DS Review: Imagine Family Doctor

Yawn. Another title by Imagine released too soon. What are they up to at this point - a new game every other week? (You know I'm right.) And yet...I keep buying into it. When will I ever learn? (Probably never.)

Much like the Animal Doctor title in this series, the animation style is severely lacking in this game. Here is one of my biggest issues with Imagine... They need to pick a look, and go with it across the board. Period. Regardless of which one they pick. Having it be totally different from game to game makes it really hard to adjust and get a feel for the whole line at all. Where's our false sense of security? Oh, right. We don't get one.

Animation style aside, I made another painfully obvious observation: Almost EVERY single person who walks into the practice is HIDEOUS, while your character looks like frickin' Malibu Barbie rather than a doctor, and her best friend looks like she should be rallying at some type of Greenpeace event. Stereotypical much? One of her mentors is an extremely stereotypical Chinese man, and the bane of her existence whom she dreads going to for anything, but often has to for new equipment - stereotypical bitchy Jew. Not even kidding.

Speaking of new equipment - shoudn't a fresh out of med school physician already have all the necessary equipment to perform an exam? I don't know about you, but I wouldn't try a doctor who hasn't even got all the most basic exam instruments in their office. Who is this quack? Even past that, you always get the same few ailments over and over again, which grows stale reaaaaaally fast. Trust me.

Whilst you're performing these monotonous exams, it won't take you very long to discover that unless you write down your numbers a VERY specific way, it won't count them as being correct, and will come up with something not even close to what you wrote down. One of the biggest culprits is the number 8, and it didn't like my 4's much either. Cutting and affixing bandages is difficult when it tells you that you're not accurately following the lines when you are. And the tongue depresser exam, oh! Don't even get me started! Supposedly, all you have to do is say "ahh" into the microphone to make the patient open their mouth. I think on the low end, I had to try at least 3 times in different octaves to even make this work. (Which always resulted in funny looks from other people in the same room.) Not exactly my idea of fun. I don't think you even end up using every single medication available to you, and then when you are administering meds, you have the option of one, two, or three doses to put on the chart each time. Not ONCE do you ever give out 3. Why is the option even there?

The dialogue clicks through far too easily when you don't want it to, and when you DO want it to, the people blather on endlessly about things you don't particularly want to hear about. Add in a ton of pointless side storylines that have absolutely nothing whatsoever to do with being a doctor, and you have this game wrapped up in a nutshell. And to think... you never even get to dole out a single injection.

In my opinion, this game fails pretty hardcore. I'm going to give it 2 1/2 stethescopes...mostly just because it drove me so insane.

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