Sunday, December 12, 2010

DS Review: Winx Club: Quest For The Codex

You know, it is quite simple to say that a game is quite possibly the most boring game you've ever played, but all too often, we throw around that sentence too fluidly. It takes a special talent, if you will, to develop a game this badly.

Konami... you have let me down.

I've been aware for several years of that Bratz-wannabe cartoon series, The Winx Club. And even after sitting through about half a dozen episodes, I can safely say that this show is crap. And what's crappier than this show? This game.

In some land far away, there is apparently a land of pixies--no wait, fairies. (The pixies are their own entity, I forgot.) But they're not just any fairies, oh no. They're hip, valley girl fairies (except from the geeky one) who go to school and are essentially every teenage girl stereotype...plus wings. And super powers. Why? I'm not sure. Apparently there's a market for this. At any rate, you're obligated to fight your way through this game to.........actually, the storyline is so poor, I'm not even entirely sure what the hell you're trying to do here. Nor am I sure how the "powers" each fairy has has ANY bearing whatsoever on what little storyline they do give you of what you're trying to accomplish. (Example: you're going to open a locked safe "with dance magic"? Really?? You are not Jareth the Goblin King; knock it off.)

One of these - the only one of these - seems fairly plausible that it could be a legitimate gameplay for fighting your way through this game. You've got your little fairies, it's more or less a side scroller, and you shoot at demons or shadow beasts or whatever these weirdass things are, and each fairy has its own unique power up to fight with. Okay, fine. That's not so bad. Even if the whole game were like this...it would be dry, but not entirely bad. But that's where the decency ends....

The OTHER ways you fight through this game? Well, let me tell you. Since I mentioned it already, I'll start with the dance magic one. It's basically DDR for the DS....which, any DDR that doesn't involve a real dance pad, in my opinion, is pointless. Why bother, I don't know. But they threw it in. Then there's a similar DJ beats game....there's falling notes, and you have to match up the right instrument with the right key and get it at the perfect timing. (Yes, it's exactly as stupid as it sounds.) So there's that. There's one where you're trying to grow a vine plant, and bugs keep attacking it, so you have to kill the bugs before they kill your plant. There's one where you wire the circuitry of a computer (well....I guess this could come in useful). And lastly, one that is more or less a glitchy paddle ball where you have to draw your own paddles and have the ball bounce off it, aiming for pixies and gems.

Now, if these were typical mini-games, this would not be a problem. But they are the ENTIRE GAME. They make absolutely *ZERO* sense in how they tie in to your storyline, which really makes me think that Konami was trying to cheaply throw in as many mini-slices of different genres as possible to market to the girls who would buy this...and just failed miserably. And this game doesn't let you forget that it's based off a tv show, oh no. In between levels, you're constantly bombarded with the theme song and show bumpers from the series. If this isn't one of the poorest examples of advertising marketing, I don't know what is.

There's really nothing good whatsoever I can say about this game. Avoid it at all costs. Voting it a 1 out of 10 fairies.